- Discover the magic behind simple programming algorithms
- Code BeeBot the robot, and bring it to life
- Build on basic numeracy and literacy skills
- Design a course for BeeBot
- How to code on an iPad
- Animate characters to move about
- Project time: Code your own game or animation
- Presentation time: On your last day, share with your parents what you’ve learnt!
Tots and Tech – Module 1
- For ages 5-6
- 16h Course (Weekly Class)
- 1:6 Instructor:Student Ratio
Weekly class (8 weeks x 2 hours/lesson)
Suitable for Beginners
Understanding of basic instructions OR chaperone attending
No experience necessary
This course is perfect for beginners with no experience with code, computers, or iPads
Use mixed programming platform
A fun, synergistic mix of tangible programming & on-screen programming
Improve digital literacy
Demystify tech and spark curiosity about how the world works
What You'll Learn
Say hi to BeeBot – learn about code through tangible programming.
Check out BeeBot in action!
Meet BeeBot, an award-winning little robot that introduces young kids to programming concepts, directional skills, math and more. Kids build on their critical thinking and literacy, meshing their creativity and technical understanding by programming BeeBot to…
Dance and draw cool geometrical shapes!
Complete an exciting quest that they’ve imagined and designed with their friends – learning the importance of teamwork, communication and collaboration along the way.
Get creative coding up your own projects on screen with Scratch Jr.
Next, kids translate the tangible programming concepts they’ve learned onscreen with Scratch Jr. Tinkering with the introductory programming language specially designed for young children, kids learn to code on an iPad, snappin’ programming blocks together to create projects like…
Animated e-cards to express their wishes to their nearest and dearest…
Original, interactive, animated games they can play with their friends!
Kids are like sponges – the younger they are, the more they absorb.
In this play-based course merging tangible and on-screen programming, kids get a fun-packed introduction to computational thinking via exposure to both hardware and software.
By being exposed to the workings to technology early, kids don’t just develop a new medium for creativity and problem-solving skills, but get an early peek under the hood of how digital experiences are designed and engineered.
No lectures. No memorisation. No ONE right answer. Like real life, we’re all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let’s get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.
Frequently Asked Questions
1. Who is this class suitable for?
Tots & Tech 1 is designed for preschoolers with no experience in programming; activities are designed under the assumption that participants have no prior experience with digital devices like computers and iPads. Please note that this class is not suitable for kids who have completed the holiday camp Bubs & Bees: Buzz with Beebot & ScratchJr as content overlaps; they should instead progress to Tots & Tech 2 if weekly classes are preferred or Tiny Travellers: Adventures on Code Island for a holiday camp option.
2. My child is younger than 5. Can he / she join?
Tots & Tech: Playful Programming for Preschoolers is recommended for kids 5-6 year olds. Kids younger than 5 years old are not encouraged to participate in the course for developmental reasons.
3. I’ve enrolled my child, what will he/she need to bring?
We’ll provide all equipment and materials, but you may want to bring a jacket and light snacks in case he/she gets hungry. Kids may also opt to use their/their parent’s personal iPad for class.