Invent the Future with Lego 2 – Code Meets Design Thinking

Book here

Book Now

Course Format


Weekly Class - 8 weeks, 2 hours per lesson


16 hours

Age Group


Coding Level

Suitable for kids who have completed Invent the Future with Lego 1

English Level

Eiken level 3 and above or comfortable with using English as the primary language in class


45,000 yen

Course Summary

Combine software, hardware and the power of design thinking to invent the future! Tinkering with LEGO and Scratch, create your very own product prototypes as you explore how tech might be deployed to make a positive impact and tackle some of the world’s most exciting challenges.

  • Basic Introduction into the world of Design Thinking
  • Suitable for kids who have completed Invent the Future with LEGO 1
  • Build creative confidence and problem-solving abilities with LEGO and Scratch
  • Learn about design thinking and apply it as you ideate solutions to the world’s most exciting challenges


Apply design thinking process to better understand and brainstorm solutions to the world’s big problems.



Discover how code and mechanisms synergise in robotics – learn how hardware and code interface with each other.



Combine hardware and software (LEGO and Scratch) to prototype products that make life better, ranging from wearable technology to smart homes, and more!



Articulate your thoughts and ideas in order to present your projects.



Build collaborative and communication skills as you work with your new friends!

What You'll Learn

The future is a blank slate, and with the superpowers of code and design thinking, it’s yours to invent!

Introducing kids to the design thinking framework, kids will apply the process to reimagine the future and brainstorm solutions to some of the world’s big question. Using LEGO and Scratch to prototype their ideas, they’ll build not only their understanding of robotics and code, but also develop a healthy dose of creative confidence.

First, explore the future of design and build wearable technology prototypes using LEGO.

Transforming Tech Bracelet Image Credits: LEGO Education

Code an animated backdrop to showcase your LEGO prototype, like this!

Animated Fashion Backdrop

Animated Fashion Backdrop

Next, kids’ll take a closer look at how the nature of work and industry are changing – from baking to selling bubble tea, pretty much no industry will remain untouched by the Fourth Industrial Revolution.

After learning about how tech might augment operations in different industries, combine code and LEGO to create your own prototype and invent a tech-enabled solution that’ll enable your favourite local business to do what they do better.

Automatic Recycling Truck

How will life at home change in the future? Having spent months sheltering in place because of the pandemic, we bet you’ve got lots of ideas up your sleeve!

Digital Lock for your house gate

Brainstorm and explore aspects of home life that can be improved with tech to make domestic living more accessible and efficient for people of all physical abilities. Programme inventions like a ‘smart’ gate that detect movement and respond automatically.

“Smart” gate for the house Image Credits: IctProfi

As the way we live, work, and play changes, so does our impact on the environment. How might tech help us reverse global warming, and how might we save humanity?! Tesla founder Tesla entrepreneur Elon Musk has suggested moving to Mars… with LEGO we playfully imagine what that might look like, synthesising hardware and software in the process.

On the last day of class, showcase your inventions! Now that coding is your superpower – what will you use it for? Go forth and boldly invent the future, and be sure to make it better not just for yourself but for others.


No lectures. No memorisation. No ONE right answer. Like real life, we’re all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let’s get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.

Frequently Asked Questions

1. My child is younger than 7, can he join this course?

It is recommended that your child try their hand at one of our courses that are aimed at the 5 to 6 age group first.

2. Who is this course suitable for?

This course is recommended for kids ages 7-10 and kids ages 11-14, with programming experience.

3. I’ve enrolled my child, what will he/she need for class?

We’ll provide all equipment and materials, but you may want to bring a jacket and light snacks in case he/she gets hungry.