Coding the Impossible – Module 2

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Course Format

Format

Weekly Class - 8 weeks, 2 hours per lesson
Holiday Camp - 5 days, 3 hours 15 minutes per lesson

Duration

16 hours

Age Group

7-10

Coding Level

Requires Coding the Impossible 1 or equivalent block-based programming experience

English Level

Eiken level 3 and above or comfortable with using English as the primary language in class

Price

45,000 yen

Course Summary

From a curious peek into classic games beloved by people all over the world, explore the nature of gameplay with code as our medium, as we recreate some of the most popular games over the years with Scratch!

  • Follow on course to Coding the Impossible 1
  • Practise and hone your coding skills by applying concepts in various contexts
  • Exposure to the nature of gameplay and design
  • Recreate some of the games that have defined play, fun and childhood for generations!
Point

1

Practise and hone your coding skills by applying concepts in various contexts

Point

2

Exposure to the nature of gameplay and design

Point

3

Recreate some of the games that have defined play, fun and childhood for generations!

Point

4

Put your own spin on your code creations and share them with your friends and family

What You'll Learn

In this follow up to Coding the Impossible 1, we gather inspiration from the games that have defined play, fun and childhood for generations.

First, we’ll take a closer look at game genres. From simulations to arcade games – think Flappy Bird and Fruit Ninja – we’ll consider how games have evolved over time, and explore the role of technology in shaping that.

Then, with code as our canvas, we’ll put into practice what we’ve learned about programming through the block-based platform Scratch to recreate some of these games your parents and older siblings might be familiar with. As you hone your skills and apply them in various contexts, you’ll get a taste of the nuances and wonders of creating experiences for others with code.

As you take your creative coding superpowers further, you’ll learn to synergise the different perspectives of consumers and creators – expanding your worldview, understanding of how the world works, and the many applications of code along the way.

By the end of this module, you’ll be all ready to harness your superpowers in Scratch to integrate advancements in tech with the nature of games in the next module of Coding the Impossible.

Pedagogy

No lectures. No memorisation. No ONE right answer. Like real life, we’re all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let’s get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.

Frequently Asked Questions

1. My child is new to computers and programming. Will he / she be able to follow?

Of course! This is our recommended introduction to programming course for kids 7 and up. Most of our students come in with no prior programming knowledge and they can still make awesome projects at the end of the day.

 

2. My child has done some Scratch programming at school. Should he/she still attend this course?

If you’re not too sure how much your child knows about Scratch programming, email us a link to your child’s Scratch profile and we can take a look and advise you.

 

3. My child is younger than 7. Can he / she join?

Scratch was designed for 7-10 year olds but is used by people of all ages. Sadly, having a 6 year old in the same class as a 10 year old may not result in the best learning environment for the younger student. If your child is very keen, we can organise separate classes if there is a minimum of 3 participants. Please contact us directly to enquire.

 

4. I’ve enrolled my child, what will he/she need to bring?

We’ll provide all equipment and materials, but you may want to bring a jacket and light snacks in case he/she gets hungry.