- A follow on course to Code Meets World 3
- Build an online journal that ties together all you’ve learned and created, and situates it in a broader context
- As we discover how code can be used to make a real difference to global problems, reflect on and communicate the value and implications of our work and learning in an increasingly digital and unpredictable world order
- The final module concluding our journey of applying web-based technology to create tangible projects that make an impact
Code Meets World – Module 4
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Weekly Class - 8 weeks, 2 hours per lesson
Requires Code Meets World - Module 3
Eiken level 3 and above or comfortable with using English as the primary language in class
Create an online journal with integrated development environment tools, and use it to showcase the value and relevance of what you’ve learned and built
Exposure to behavioural design, User Interface and User Experience
Structured reflection on the role and implications of technology within a VUCA world
Pitch and present your portfolio of interdisciplinary coding projects through the lens of design, real-world implications, and computational thinking
What You'll Learn
Congrats on makin’ it to the final module of Code Meets World! It’s been an epic journey, and to do its conclusion justice, we’ll wrap it up by synthesising all we’ve learned about technology and its myriad real-world applications. Looking back at our adventure at the intersection of code and the real world, we’ll reflect on our experience so far to chart the way forward as creators and change-makers with technology in a VUCA (volatile, uncertain, chaotic and ambiguous) world.
Building an online journal, we’ll integrate what we’ve learned about computational thinking with design and integrated development environment tools. And through structured reflection and interdisciplinary exercises, we’ll situate our learnings and work within a larger context.
As part of this process, we’ll review and communicate the key computational thinking concepts we’ve learned and applied and explore the real-world applications and implications of the projects we’ve made as part of this programme. In doing so, we’ll put this into practise by pitching and presenting our portfolio of work through the lens and language of User Interface, User Experience, purpose and relevance.
Looking forward, as we locate our work and learning journey within the world, we’ll examine how tech companies employ design to encourage certain behaviours – like moderate addiction – to fulfil commercial objectives. Complementarily, we’ll learn about relevant topics pertinent to our increasingly digital landscape – like digital minimalism, atomic habits, and more.
No lectures. No memorisation. No ONE right answer. Like real life, we’re all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let’s get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.
Frequently Asked Questions
1. Who is this course suitable for?
This course is recommended for kids ages 11-14 who have programming experience and who have an interest in social and/or global issues.
2. What is Code Meets World?
Code Meets World is a progressive, year-long program comprising 4 terms of 8 weekly 2 hour classes. Students are required to complete one module before progressing to the next one as the curriculum is designed sequentially and progressively to develop kids’ skills and awareness holistically.
3. I’ve enrolled my child, what will he/she need for class?
Classes will be conducted via Zoom conferencing (until further notice!). Your child will need a laptop/desktop computer with a webcam/video conferencing and their microphone enabled. We will be using password secured classrooms which will be locked once the class has begun.