Code & Invent with Micro:bit Block Editor
Book hereStart a Class
(Offline Weekly) 1.5 hours X 10 weeks
(Offline Camp) 3 hours 15 mins X 5 days
Requires Start with Scratch: Adventures in Time or equivalent block-based programming experience
Eiken level 3 and above or comfortable with using English as the primary language in class
Learn to code with code blocks & invent actual gadgets with your own micro-computer!
By the end, kids are not only introduced to important programming concepts in a gentle visual programming interface, they will understand how objects can be created with a mix of both hardware & software & go on to create their very own inventions. The possibilities are ENDLESS!
This is a BBC micro:bit.
It’s a “pocket-sized micro-computer” designed by BBC for computer education in the UK that allows you to create super cool inventions. Kids use a simple block editor interface to create…
A heart beat.
A Rock, Paper, Scissors Handheld Game. That ROCKS!
A ‘Don’t touch the wire’ circuit game.
In this course, kids learn not only to code, but to apply their newfound programming superpowers to a variety of real-world projects. This all culminates in a final project where kids build and code a remote controlled car! The learning doesn’t stop when class ends! Bring you micro:bit home and keep the learnin’ going.
Get hands-on as you combine your coding skills with lots of tinkering
With a visual coding interface that kids will love, connect knowledge of code to real world applications as they build up their gadgets
The learning doesn’t stop when class ends! Bring you micro:bit home and keep the learnin’ going!
What You'll Learn
Combine your coding skills with hardware – with a visual coding interface that kids will love, connect knowledge of code to real world applications as they build up their gadgets:
- Get tinkering as you create cool projects like a beating LED Heart, a random dice, and more!
- Use the Radio feature on micro:bit to build mini games
And of course, you’ll take away life skills that’ll serve you well on the adventure of life, including:
- Creative confidence
- Self-directed learning
- Presentation skills
Discover how to fuse hardware and software to create your very own ‘Don’t touch the wire circuit’ game!
Sample Lesson Flow
Introduction and ice-breakers, or a recap of the content covered on the previous day
Learn about new concepts in programming, explained by your instructor in engaging, interactive ways
Sandbox time! Students are put to the test to apply the concepts they’ve learned through fun challenges, like building their very own tech-powered creations. As part of this they go through the processes of planning, making, iteration, and sharing what they’ve made with their classmates and getting feedback from their instructors and peers.
To end off the lesson, students work on their individual projects that they’ll present to their parents, instructors will recap the day’s learning, or kids might take part in an interactive quiz to find out how much they’ve understood the day’s new learnings! Students are also encouraged to practice responsibility by packing up and cleaning up their work space.
“The instructor was engaging, class was just the right size, my son learned something new and most of all, he had a great time!”
What Comes After
Through Code & Invent with Micro:bit Block Editor, kids get hands on tinkering and learning all about the intersection of programming and its myriad possibilities in the real world! Next…
Make with micro:bit & Python , Code DJ