Code Meets World 4

  • For ages 11-14
  • 16h Course (Weekly Class)
  • 1:6 Instructor:Student Ratio
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For ages 11-14

In this final module of Code Meets World, we wrap up our epic interdisciplinary coding adventure by connecting the dots between knowledge, application, and real-world implications.


  • A follow on course to Code Meets World 3
  • Build an online journal that ties together all you’ve learned and created, and situates it in a broader context
  • As we discover how code can be used to make a real difference to global problems, reflect on and communicate the value and implications of our work and learning in an increasingly digital and unpredictable world order
  • The final module concluding our journey of applying web-based technology to create tangible projects that make an impact
  • English Level: Eiken Level 3 & above or comfortable with using English as the primary language in class


All you need to know

Congrats on makin’ it to the final module of Code Meets World! It’s been an epic journey, and to do its conclusion justice, we’ll wrap it up by synthesising all we’ve learned about technology and its myriad real-world applications. Looking back at our adventure at the intersection of code and the real world, we’ll reflect on our experience so far to chart the way forward as creators and change-makers with technology in a VUCA (volatile, uncertain, chaotic and ambiguous) world.

Building an online journal, we’ll integrate what we’ve learned about computational thinking with design and integrated development environment tools. And through structured reflection and interdisciplinary exercises, we’ll situate our learnings and work within a larger context.

As part of this process, we’ll review and communicate the key computational thinking concepts we’ve learned and applied and explore the real-world applications and implications of the projects we’ve made as part of this programme. In doing so, we’ll put this into practise by pitching and presenting our portfolio of work through the lens and language of User Interface, User Experience, purpose and relevance.

Looking forward, as we locate our work and learning journey within the world, we’ll examine how tech companies employ design to encourage certain behaviours – like moderate addiction – to fulfil commercial objectives. Complementarily, we’ll learn about relevant topics pertinent to our increasingly digital landscape – like digital minimalism, atomic habits, and more.

Oh! The stuff you'll learn

  • Create an online journal with integrated development environment tools, and use it to showcase the value and relevance of what you’ve learned and built
  • Exposure to behavioural design, User Interface and User Experience
  • Structured reflection on the role and implications of technology within a VUCA world
  • Pitch and present your portfolio of interdisciplinary coding projects through the lens of design, real-world implications, and computational thinking

Life skills you'll learn

Creative Confidence
Logical Thinking
Presentation Skills
Problem Solving
Self-Directed Learning


No lectures. No memorisation. No ONE right answer. Like real life, we're all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let's get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.

Parents love us

The happiest hours of your child's week

"N is enjoying the classes and looks forward to them every week. She especially enjoys learning CSS. She thinks her instructor should get a teacher award.

"My son had so much fun."

"My daughter learnt many things she had not imagined were possible to grasp at her age. In particular, before the class, she couldn’t make sense of the code she would see for a webpage, but now she understands what’s going on. She realizes the amount of work and thought that goes into making successful websites."

Your kid will love it.

If your kid doesn't think it's the best thing ever after attending the first 2 days of holiday camps (or first 3 weeks of term classes), and would like to withdraw, we'll issue you a 50% credit note of the amount paid.

  • 1:6Maximum Instructor-Student Ratio
  • All equipment & materials provided
  • Open source tools: Continue the learning at home!

Frequently Asked Questions

1. Who is this course suitable for?

This course is recommended for kids ages 11-14 who have programming experience and who have an interest in social and/or global issues.

2. What is Code Meets World?

Code Meets World is a progressive, year-long program comprising 4 terms of 8 weekly 2 hour classes. Students are required to complete one module before progressing to the next one as the curriculum is designed sequentially and progressively to develop kids’ skills and awareness holistically.

Got More Questions?
Read our F.A.Q.